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- ┌────────────────────────────────────┐
- -)>││ THE "SPACE INVESTORS" VIDEO GAME ││<(-
- └────────────────────────────────────┘
-
-
- Save the Earth from the hideous terror in the skies!
- Fight off the evil alien claim-jumpers from Alpo Centurian!
-
-
- Space Investors was designed to enable almost anybody to achieve an "arcade-
- game high" -- that glassy-eyed state of utter concentration in which your
- hands fly with an apparent will of their own, while your very existence seems
- to depend upon the destruction of just ... one ... more ... alien!!!
-
- Now, that particular state of mind may or may not be a good thing, but it IS
- a great way to burn off (ZAP!) your frustrations (POW!) and your basic desire
- (BOOM!) to bash something into smithereens.
-
- Here's the trick: Space Investors builds up the speed SLOWLY. This may be
- a little dull for seasoned monster-mashers, but it does give mere mortals a
- chance to "get into" the game before they're destroyed.
-
-
-
- STRATEGY TIPS
- ─────────────
-
- WARNING! Some game secrets are revealed, here! Maybe you'd prefer to find
- ──────── them out for yourself? If you'd like the challenge, skip the rest
- of this article.
-
- Each ship has a different personality and moves in a different way. Here
- are some aspects of their battle-plan:
-
- THE MOTHERSHIP is as fast as YOU are, so you can't chase it. What's more,
- as your score gets higher, it drops "smart" bombs that chase after you. And
- as time goes on, you'll notice that it tends to back up for another try, if
- it missed you the first time. (This can work AGAINST it, too!)
-
- THE BATTLE-POD also has smart bombs.
-
- If the ship that dropped a smart-bomb is destroyed, or leaves the screen,
- the bomb loses its "chase" capability.
-
- THE OBSERVER seldom drops bombs, but he keeps FOLLOWING YOU AROUND! What's
- more, he's tiny ... and he moves at FIVE TIMES your speed! Leave him alone.
-
- As your score gets higher, the games gets faster, the bombs get smarter, and
- the ships become more devious. For example, a ship can "jump over" one of
- your missiles by changing levels. As your score increases, you'll see this
- happening more frequently.
-
- You get new shield-boxes for every 1000 points you score.
-
- The designer of this game has never scored more than 8000 points. Mind you,
- he's a lousey video-gamer.
-
- By the way, the keyboard layout was designed to be comfortable for touch-
- typists. It may prove to be easier for you than the usual arrow-keys method.